""It is said that if one of these beast were to touch you...You would feel a chill and this chill will once again be felt when you are about to perish." — Sir Galant

Ghosts are an undead unit associated with Shipwrecks and Barrow Mounds, serving as a fourth tier unit in the video game Heroes of Might and Magic II: The Restoration of Erathia and its expansion, The Price of Loyalty. Before the expansion set, they could not be recruited in any manner, and could only be found in Shipwreck creature banks. With the release of the expansion however they could be recruited from Barrow Mounds; unfortunately this severely broke the balance of the game.
Although certainly not the strongest creature in the game, they are by far the most potentially dangerous, far exceeding even Black Dragons under the certain conditions.
Like their predecessors, the difficulty in fighting ghosts lies in their creature ability, which causes them to convert any creature they kill into another Ghost for their stack. Because of this, a hero must never use low-tier creatures when fighting Ghosts, and especially not Peasants, which will simply be converted and used against you while being far more powerful as Ghosts. A clever hero will only field fifth- and sixth-tier creatures against these undead monstrosities.

Ghosts can be found inside of Shipwrecks found along coastlines. In Heroes II, the hero fights ghosts (usually around 200) and will be rewarded with gold.